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Final Fury (VR)

Final Fury VR cover art

Platform: VR | Status: Playtests | Role: Design leadership

Arcade-inspired VR fighting game. I drove the design direction and hands-on systems work, establishing a tight playtest-to-backlog loop to iterate on core mechanics, onboarding, and encounter pacing.

  • Partnered with product, engineering, and art to align goals and delivery.
  • Defined prototypes and evaluation criteria; consolidated feedback into actionable backlogs.

Image courtesy of finalfuryvr.com.