Final Fury (VR)

Platform: VR | Status: Playtests | Role: Design leadership
Arcade-inspired VR fighting game. I drove the design direction and hands-on systems work, establishing a tight playtest-to-backlog loop to iterate on core mechanics, onboarding, and encounter pacing.
- Partnered with product, engineering, and art to align goals and delivery.
- Defined prototypes and evaluation criteria; consolidated feedback into actionable backlogs.
Image courtesy of finalfuryvr.com.