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Sebastien Samson
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Proof

Selected outcomes from director and manager roles. Details are NDA-safe and focused on leadership systems, decisions, and delivery impact.

Vision and prioritization reset under pressure

Context

Design Director role, multi-discipline team, production phase.

Problem

Vision drift, repeated reprioritization, and stakeholder disagreement slowed execution.

What I did

  • Ran alignment workshops to define player promise, goals, and constraints.
  • Established explicit decision rules for recurring tradeoffs.
  • Rebuilt roadmap into Now / Next / Later with clear ownership.
  • Introduced cut list discipline and weekly priority reviews.
  • Maintained a decision log to reduce reversals.

Artifacts delivered

  • Vision one-pager
  • Decision rules
  • Roadmap and cut list
  • Risk and dependency map
  • Operating cadence template

Result

Faster decisions, reduced roadmap churn, clearer ownership, and more predictable milestone delivery.

Turning a messy backlog into a shippable plan

Context

Game Director / Design Manager context, cross-functional team, multiple competing initiatives.

Problem

Backlog bloat and unresolved priority debates created blockers and late scope changes.

What I did

  • Audited initiatives against goals, player impact, and delivery cost.
  • Grouped work into shippable slices with explicit acceptance criteria.
  • Sequenced dependencies with production to reduce rework.
  • Added lightweight early reviews that forced decisions before implementation.

Artifacts delivered

  • Prioritized backlog
  • Shippable slice plan
  • Acceptance criteria set
  • Dependency map
  • Review checklist

Result

Improved throughput, fewer late reversals, better predictability, and less wasted work.

Retention feature discovery and delivery

Context

Advisory engagement with a live VR title and existing roadmap pressure.

Problem

Acquisition and quality were strong, but a missing retention mechanism limited longer-term engagement.

What I did

  • Diagnosed where retention behavior dropped and why.
  • Defined a retention hypothesis aligned with current product tone and constraints.
  • Scoped a buildable slice with clear boundaries and success criteria.
  • Prepared rollout and iteration loop without destabilizing other roadmap commitments.

Artifacts delivered

  • Retention hypothesis map
  • Feature definition and scope boundaries
  • Rollout plan
  • Success criteria

Result

The team shipped a missing retention lever while keeping overall delivery on track.

Testimonials

It was a total pleasure working with Seb. His vast experience and knowledge around all areas of production was a massive help. His ability to stay calm and solve curveballs was exceptional.

Kevin Watts, Development Director, EA

From the beginning of our collaboration, Sebastien was an invaluable mentor during my transition to a new role. He stands out for analytical thinking and process optimization.

Sebastien Charette, Game Designer, Ubisoft Montreal

If your team needs this level of clarity and prioritization support, we can map your next step in one intro call.

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