Writings & Talks

I speak and write about game production, player psychology, and systems design. My lens is practical: principles that help teams plan roadmaps, operate live-services, and build engaging experiences. I also mentor designers and advocate for healthy, data-informed iteration.

Gamification & Player Psychology

The Big Gamification Challenge: Compulsion Loops & Dopamine

2018 | Gamification, Player Engagement

Explains how compulsion loops underpin anticipation, progression, and retention in games and gamified apps. Covers extrinsic vs. intrinsic rewards, calibrating challenge/skill, and ethical considerations when designing for engagement.

View slides (PDF) | Read article (PDF)

Game Design Theory

Flow and Difficulty Adjustment in Video Games

2010 | Flow, Player Experience

Discusses balancing challenge and player skill to keep players in a flow state. Outlines tuning strategies and the trade-offs between dynamic vs. static difficulty for different genres and audiences.

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Interactive Art & Technology

Video Games and Cybernetics

2008 | Cybernetics, Emergence

Frames games as cybernetic systems governed by feedback loops between player and simulation. Connects loop design to emergent play patterns.

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Interactivity, Arts and New Technologies

2007 | Interactive Art

Explores how new technologies enable novel forms of interactive art, and the practical constraints creators must navigate.

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Strategies of Dramatization in Live-Action Role-Playing

2006 | LARP, Dramaturgy

Analyzes immersion, costuming, space, and rules as tools for shaping participant experience in live-action role-playing.

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