Professional Experience & Credits

I lead cross-disciplinary teams across VR, MR, and mobile F2P, with a focus on building sustainable roadmaps, live-ops cadence, and player-centric systems. Recent work spans studio-level direction and hands-on design leadership.

Kluge Interactive (Oct 2023-present) - Game Design Director

  • Studio-wide design direction across multiple XR titles with strong collaboration between product, engineering, and art.
  • Final Fury (VR): direction and hands-on design for a fighting game inspired by arcade classics; iterative playtest-to-backlog loop.
  • Synth Riders (VR/MR): advisory across design and product for an established live service title.
  • UGC Platforms — Horizon, Roblox & UEFN: multi-title support with dotted-line management across design teams.

Ludia (Jam City) (2022-2023) - Sr. Studio Director: Design

Led a large, multi-team design organisation across several mobile titles at varying lifecycle stages (live, soft-launch, development).

Electronic Arts (2018-2021) - Game Director

LEGO Group (2016-2017) - Senior Gamification Design Manager

  • LEGO Life - safe sharing and inspirational platform for kids (Live).

Playraven (2015-2016) - Senior F2P Designer

Bigpoint (2013-2015) - Sr. Lead Game Designer

Frima Studio (2011-2013) - Lead Game Designer

Led and contributed to prototypes across console, mobile, and web platforms, including MMO, physics platformer, and puzzle concepts; shipped features for live projects.

Ubisoft, Quebec (2008-2011) - Game Designer

Shipped DS and Wii titles and supported online/web initiatives; earlier pre-production and concept work summarised rather than enumerated.