Professional Experience & Credits
I lead cross-disciplinary teams across VR, MR, and mobile F2P, with a focus on building sustainable roadmaps, live-ops cadence, and player-centric systems. Recent work spans studio-level direction and hands-on design leadership.
Kluge Interactive (Oct 2023-present) - Game Design Director
- Studio-wide design direction across multiple XR titles with strong collaboration between product, engineering, and art.
- Final Fury (VR): direction and hands-on design for a fighting game inspired by arcade classics; iterative playtest-to-backlog loop.
- Synth Riders (VR/MR): advisory across design and product for an established live service title.
- UGC Platforms — Horizon, Roblox & UEFN: multi-title support with dotted-line management across design teams.
Ludia (Jam City) (2022-2023) - Sr. Studio Director: Design
Led a large, multi-team design organisation across several mobile titles at varying lifecycle stages (live, soft-launch, development).
- Jurassic World Alive - geolocation character collector RPG (Live).
- Jurassic World: The Game - builder/RPG (Live).
- Love Link - inclusive dating sim (Live).
- Dragons: Rise of Berk - builder (Live).
- DC Heroes & Villains - match-3 RPG (Soft-launch).
Electronic Arts (2018-2021) - Game Director
- Project CARS GO - mobile racing title (Launched).
LEGO Group (2016-2017) - Senior Gamification Design Manager
- LEGO Life - safe sharing and inspirational platform for kids (Live).
Playraven (2015-2016) - Senior F2P Designer
- Spymaster Reboot - social F2P mobile (Soft-launch).
Bigpoint (2013-2015) - Sr. Lead Game Designer
- Farmerama - web free-to-play MMO (Live).
Frima Studio (2011-2013) - Lead Game Designer
Led and contributed to prototypes across console, mobile, and web platforms, including MMO, physics platformer, and puzzle concepts; shipped features for live projects.
- Skylanders - Spyro's Universe - web MMO for Activision-Blizzard (Launched).
Ubisoft, Quebec (2008-2011) - Game Designer
Shipped DS and Wii titles and supported online/web initiatives; earlier pre-production and concept work summarised rather than enumerated.
- Combat of Giants: Dinosaur Strike - Wii (Shipped).
- Petz Fantasy Sunshine/Moonlight - Nintendo DS/DSi (Shipped).
- My Weight Loss Coach - iPhone (Shipped).
- I Quit - iPhone (Shipped).