Sebastien Samson

Game Design

These are the Games I have worked on on a professional basis. Some of them have shipped and others I have brought to different levels of advancement depending on editorial processes.

For more details, please check my complete CV and my Linked-in.

October 2023- Present - Game Design Director (Kluge Interactive)

Studio Game Design Director

  • Working with creative visionaries and XR experts to create the next generation of cross-platform AAA games
  • Final Fury (VR): Direction and hands-on game design for a fighting game inspired by classical arcade titles like Street Fighter and Tekken. Ongoing playtest on Steam VR.
  • Synth Riders (VR/MR): Supporting the team in design and product management advisory (Live).
  • Horizon World (VR-Social): Multiple titles with dotted-line management across all design teams (Live).
  • Other unannounced R&D projects.

2022- 2023 Sr.Studio Director : Design – Ludia (Jam City)

Studio Design Department Director for more than 50+ talented creative minds on design teams across multiple f2p mobile game projects at various stages of their lifecycle

  • Jurassic World Alive - Geolocation Character Collector RPG (Live)
  • Jurassic World The Game - Builder/RPG (Live)
  • Love Link - Inclusive Dating Sim (Live)
  • Dragons Rise of Berk - Builder (Live)
  • Teenage Mutant Ninja Turtles Legends (Live)
  • Feud Live! - TV Show (Live)
  • DC Heroes & Villains - Match3 RPG (Soft-Launch)
  • Undisclosed Projects

2018- 2021 Game Director – Slightly Mad Studios

2016-2017 Senior Gamification Design Manager – LEGO

  • LEGO Life / Safe Sharing and Inspirational platform for kids (live)

2015 – 2016 Senior F2P Designer – Playraven

2013 – 2015 Sr. Lead Game Designer – Bigpoint

2011 – 2013 Lead Game Designer – Frima Studio

  • 3D MMO / 3rd Person Shooter – Web / Tablet – (Prototype Stage)
  • Puzzle Game – Smartphone / Tablet – (Prototype Stage)
  • Undisclosed Physics Platformer – Wii U – (Prototype Stage)
  • Slotmachine Game – Smartphone / Tablet – 2012 (FPP shipped)
  • Freemium CMMO – Flash Stage3D & Unity – 2012 (Closed Beta shipped)
  • Skylanders – Spyro’s Universe – Web MMO for Activision-Blizzard – 2011 (Launched)

2008 – 2011 Game Designer – Ubisoft Divertissement, Quebec Studio

  • Online RPG game for kids- PC – 2011 (Prototype Stage)
  • Web Platform Game System Design- PC – 2010 (Pre Production Stage)
  • Combat of Giants : Dinosaure Strike (Battle of Giants in the UK) – Wii – 2010 (Shipped)
  • Petz Fantasy TM Sunshine Magic – DS-DSi – 2010 (Shipped)
  • Petz Fantasy TM Moonlight Magic – DS-DSi – 2010 (Shipped)
  • RTS game for kids – Nintendo DS – 2009 (Pre-Conception Stage)
  • My Weight Loss Coach – Iphone – 2008 (Shipped)
  • I Quit – Iphone – 2008 (Shipped)
  • Social platform System – Nintendo DS – 2008 (Prototype Stage)
  • Educational Puzzle Game – Nintendo DS – 2008 (Pre-Conception Stage)
  • Artificial Life Simultion – Nintendo DS – 2008 (Prototype Stage)

Other Game Design Projects

Aside from my professional work in video games, I've also been involved in a few other game design projects:

Game Jams

  • Where Wolf - Berlin Game Jam : 2018
  • Handy Hand – Color Capers : 2009 Bivouac Urbain (Game Jam Quebec City)

1999 - 2008 - Multimedia Design

  • Various Multimedia / Flash games and promotional websites that are unfortunately now impossible to run due to the deprecation of the Macromedia Flash player (r.i.p.)

1996 - 2004 - Live Action Role Playing Organisation

  • Derniere Alliance Organisation For 8 years, I was involved in the organization of LARP events for 100+ players. I worked on story creation, rule development, and played as a Non-Player Character (NPC). I created quests and followed them through in an emergent, non-linear narrative with the players and other organizers.